![]() ![]() In any case, the video materials are well produced and quite entertaining to watch. This sort of repetition might not be ideal in a game where people will play the same things repeatedly while trying to master them. Along with the tracks, the player will also learn the video clips by heart as they see the same tantrums and congratulations over and over again. There is no doubt some truth to this, but it does raise an issue. According to the developer, these no doubt pricey backgrounds are there to primarily create the ambiance of a live gig, and also to entertain the audience in the living room, but they do believe that once the tracks get a little more familiar, the player will also get more out of the show. The titular guitar hero will of course be focussing on the highway in the middle of the screen, but we do have to admit that the booing and the various hand signals thrown our way did make an already hectic situation feel a fair bit worse. All the crowds and bandmates for these stages have of course been filmed a number of times, since they will react dynamically to the player's performance. The game contains a number of different stages which all have their own vibe, from intimate club gigs to full-blown main-stage antics. The biggest innovation comes in the form of an actual crowd and bandmates, all presented in full motion video.įreeStyle has invested a considerable amount of time and resources in creating this rock concert reality. Guitar Hero Live is governed by a more grown up aesthetic, with no flames or barbed wire in sight - even the logo is new. The test session did leave a semi-lasting impression on the wrist though, but hopefully it was a due to a poor grip instead of an underlying ergonomic issue.Īlong with the controller, FreeStyle Games has overhauled the classic Guitar Hero formula. The two-row setup feels very satisfying though, and even this sausage fingered reporter managed 87% in one of the tracks after a little practice. Six buttons may sound daunting, but there is no reason to panic, as some of the lower difficulty levels only require the use of three. Primarily, this is a blessed relief for pinky fingers everywhere, but it does also make for a more realistic playing mechanic. The old five button configuration has been changed into two rows of three buttons each, one row set above the other. The obvious drawback to the redesign is that the old controllers can't be used with Guitar Hero Live, but the sacrifice just might be worth it. The final version may be scaled back a bit, but it certainly isn't as much a toy as its ancestors were. This admittedly handsome piece, which we were allowed to handle at the studio, proved to be rather pricey to mass produce, so some of those details had to go. This early version also featured a host of realistic details such as pearl inlays that adorned the guitar's neck. ![]() The first mock-up they sent to Activision reflected this by being both bigger and heavier than its predecessors. Jamie Jackson, who is both a co-owner and art director at FreeStyle Games, told us that they wanted to get away from the toy-like look of the old controllers. Thanks to this history, the studio is also familiar with developing new controllers, which has come in handy in redesigning the Guitar Hero guitars. Gamereactor visited FreeStyle Games at their studio to find out about the upcoming game.įreeStyle Games is the fifth studio to tackle this franchise, but they aren't new to rhythm music games, having developed both of the DJ Hero games for Activision in the past. But there is a new dawn breaking and Activision promises to return the squeaks, clicks and the fun back to our living rooms with Guitar Hero Live. It has been five years since Guitar Hero: Warriors of Rock, and since then the plastic guitars that we all know and love have been gathering dust in basements and attics. ![]()
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